Truth Holocaust
Slate's factually-challenged and reprehensible attack on Gary Gygax
By Neil Stevens Posted in Culture | Gary Gygax | Slate — Comments (36) / Email this page » / Leave a comment »
Erik Sofge virtually peed on the late E. Gary Gygax's grave yesterday with an attack on the family man and innovator that is so ridiculous, I hardly know where to begin. So I'll just walk through the article bit by bit and pick it apart.
When Gary Gygax died, the gaming community lost an icon, its founding genius. At least that's the story being told in countless obituaries this past week by writers as eager to praise Gygax as they are to out themselves—with faux embarrassment—as former nerds whose lives he changed with 20-sided dice. And lo, what a fascinating and tortured bunch we are, with our tales of marathon role-playing game (RPG) sessions in windowless basements, our fingers hardened to nacho-cheese-encrusted talons, and our monklike vows of celibacy. Part testament to Gygax, part cathartic confessional, these obituaries are rapidly cementing his position at the head of the geek pantheon.
From the first paragraph, Sofge sets the tone. This is no mere opinion. This is a personal grudge against someone or something. The man believes there's something fundamentally wrong with role playing games. If a group of men get together for an evening of harmless fun, engaging in a mental and social game, there is something amiss. Sofge is embarrassed that he didn't instead engage in the hedonistic culture pushed by Hollywood. You see, he apparently thinks young men should be out in bars trying to have promiscuous sex rather than take part in "celibate" activities.
Of course, below that we find the assumption that these games are played only by men. Of course it's not true, but why does Sofge think it? Is there something about the way he acted that drove women away from his games? Who knows. But women do play RPGs, so there must be something going on behind the scenes here.
Read on...
But it has to be said: Gary Gygax wasn't a visionary to all of us. The real geeks out there—my homies—know the awkward truth: When you cut through the nostalgia, Dungeons & Dragons isn't a good role-playing game; in fact, it's one of the worst on the market. Sadly, Gygax's creation defines our strange corner of the entertainment world and drowns out all the more innovative and sophisticated games that have made D&D obsolete for decades. (As a game designer, Gygax is far outclassed by contemporaries such as Steve Jackson and Greg Stafford.) It's the reason that tabletop gaming is not only stuck in the pop culture gutter but considered pathetic even by the standards of mouth-breathing Star Trek conventioneers. And with the entire industry continuing to collapse in the face of online gaming, this might be the last chance to see Gygax for what he was—an unrepentant hack, more Michael Bay than Ingmar Bergman.
Wasn't a visionary? Maybe it seems obvious now, but so many good ideas are, but Gygax took a huge step when he made the leap from his first game, Chainmail, to the granddaddy of role playing games, Dungeons & Dragons. In those days, people played war games with miniatures, and Chainmail was a set of rules for medieval fantasy miniatures games. D&D did away with the need for miniatures and expanded beyond combat with the imaginations of the players, which allowed all involved to get away from pure hack-and-slash combat and into parleys, puzzles, exploration, politics, romance, and everything else that can come up in the life of a fantasy adventurer.
But no, let's not give him credit. Let's compare his genre-creating work with the works of those who built on it. Isaac Newton? A lousy physicist. Sure, he came up with the inverse square law of gravitation, but later physicists like Albert Einstein came up with more accurate theories. Newton was just a hack and shouldn't be remembered so fondly.
And again, we have another hint of some other, deep-seated antipathy driving the article. Where on Earth did this grudge against Star Trek conventioneers come from? I guess people who go beyond sitting and staring at the television screen, and meet people outside their homes, are just to weird for Sofge to deal with.
Hold onto that thought though, remember: online computer games are killing RPGs, says Sofge, and it's all Gygax's fault for inventing D&D.
What's wrong with Dungeons & Dragons? It plays like a video game. A good role-playing game provides the framework for a unique kind of narrative, a collaborative thought experiment crossed with improvisational theater. But D&D, particularly the first edition that Gygax co-wrote in 1975, makes this sort of creative play an afterthought. The problem is most apparent in one of Gygax's central (and celebrated) innovations: "experience points." To become a more powerful wizard, a sneakier thief, or an elfier elf (being an elf was its own profession in early editions, which is kind of like saying being Chinese is a full-time job), you need to gain "levels," which requires experience points. And the best way to get experience points is to kill stuff. Every monster, from an ankle-biting goblin to a massive fire-spewing dragon, has a specific number of points associated with it—your reward for hacking it to pieces. So while it's one player's job—the so-called Dungeon Master—to come up with the plot for each gaming session and play the parts of the various enemies and supporting characters, in practice that putative storyteller merely referees one imagined slaughter after another. This is not Tolkien's Middle-Earth, with its anti-fascist political commentary and yearning for an end to glory and the triumph of peace. This is violence without pretense, an endless hobgoblin holocaust.
Excuse me for a moment; your writer has to go clean his computer monitor. He just left some saliva all over it, sputtering at how brazenly Sofge did a complete 180 from paragraph to paragraph without even acknowledging it. Squeak Squeak There, that's better. But look at it: D&D losing out to video games was a sign of weakness, but now D&D is bad because it apparently is just like those video games!
And while it's true, I did find it frustrating when I first encountered the D&D basic set that elves had no classes, but so did Gygax! That's why he later turned around and created Advanced Dungeons & Dragons. But I digress.
We now get a hint, though, about why Sofge has so much pent up anger and resentment for RPG players. He and his group just weren't playing it right. They tried to play a simple hack and slash game with no depth and oh, role playing, and then got frustrated.
The whole point of D&D was to expand on it. the original ruleset didn't even include complete combat rules! It took Chainmail and added imagination. Quoting Gygax himself in the rulebook:
"These rules are strictly fantasy. Those wargamers who lack imagination, those who don't care for Burroughs' Martian adventures where John Carter is groping through black pits, who feel no thrill upon reading Howard's Conan saga, who do not enjoy the de Camp & Pratt fantasies or Fritz Leiber's Fafhrd and the Gray Mouser pitting their swords against evil sorceries will not be likely to find DUNGEONS and DRAGONS to their taste. But those whose imaginations know no bounds will find that these rules are the answer to their prayers. With this last bit of advice we invite you to read on and enjoy a "world" where the fantastic is fact and magic really works!"
So I don't know what game Sofge was playing, but it wasn't D&D. Back to his article, though:
Here's the narrative arithmetic that Gygax came up with: You come across a family of sleeping orcs, huddled around their overflowing chest of gold coins and magical weapons. Why do orcs and other monsters horde gold when they can't buy anything from the local "shoppes," or share a jug of mead in the tavern, or do anything but gnash their teeth in the darkness and wait for someone to show up and fight them? Who knows, but there they are, and you now have a choice. You can let sleeping orcs lie and get on with the task at hand—saving a damsel, recovering some ancient scepter, whatever. Or you can start slitting throats—after all, mercy doesn't have an experience point value in D&D. It's the kind of atrocity that commits itself.
See, there we go again. Because his group went around slitting throats instead of roleplaying, he assumes everyone else did , too. Contrast with others' view of the original D&D though:
The whole purpose of play was to defeat the monsters in combat and figure out the puzzles set by the referee (usually called the Dungeon Master, or DM), and gain treasures and experience that would help you to defeat bigger monsters. Treasure would be used to further enhance one's fighting ability. The eventual goal of building a stronghold was to provide your character with a source of income and men at arms, both of which would more or less directly help you be a more effective monster-killer, or you could move on to a more traditional medieval-style miniatures war with other character's strongholds. There was no discussion of playing your character, or establishing a personality for him or her. On the other hand, even in this early edition, there are suggestions that opponents might be interacted with outside of simply fighting them: a defeated player character might be turned into a frog by a witch if his charisma were high enough, for example. Clearly, this wasn't a game to be played by a mechanical adherence to the rules. In fact, the rules clearly call themselves guidelines, and advise players that individual DMs will modify them to suit their own games, an attitude that co-author Gary Gygax would later completely flip-flop on for the Advanced Dungeons & Dragons game.
And how does AD&D discuss experience for roleplaying? Let's quote the Second Edition Player's Handbook, as that's what I have handy:
A character can also earn experience for the player’s actions, such as playing the game well. When a player does a good job creating and pretending to be his character, the DM may give the player experience points for good role-playing. If the player is really involved and takes a major part in the game, the DM can give the player's character extra experience points. If the player uses his head to come up with a really good idea, the DM can give the player experience points for his contribution.
So again, Sofge didn't play the game right, so he attacks Gygax and makes the man's major work out to be something wicked. He also can't even get Tolkien right. Christopher Tolkien notes in The Silmarillion that his father had already begun work on his mythology for England as far back as 1917. And this mythology consistently draws not from the current events of the late 1930s and early 1940s, but from the Bible. From the Trinity of Eru/Manwe/Gandalf, to the Great Flood of Númenor, to the Death and Resurrection of Gandalf for the peoples of Middle-earth (of whom the Fellowship of the Ring was a microcosm), J. R. R. Tolkien retold the story of Christianity in his books.
While it's certainly true that The Lord of the Rings was influenced by the horrors of war (in which Christopher was fighting in the RAF as page by page of the story was written and sent to him), and the man himself knew death from the Great War ("By 1918 all but one of my close friends were dead"), to strip the Christianity from the Lord of the Rings and make it a topical allegory is to miss the point.
But that's not entirely surprising. Erik Sofge misses the point of the Lord of the Rings, of Dungeons & Dragons, and he absolutely picks the wrong time to kick dirt on the record of a beloved man who just passed on.
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I actually am picking Burning Hands in the RS AD&D group :-), but I'm also creating a multiclass Mage/Thief, so once my spell for the day is gone I'll have other things to do, heh.
Of course there are always opportunities for roleplaying and proficiencies even for a single class level 1 Mage, so I deny your depiction anyway, heh.
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"If we want to take this party back, and I think we can someday, let’s get to work." – Barry Goldwater
but you do gain xp's for researching spells, and at least in 2nd edition you can xp's from casting your known spells too.
Can you imagine being in the Tomb of Horrors and someone pipes up "I need 8 hours of reading to memorize my spells and another 8 to rest". One hyphenated word: Demi-lich-bait. As much as I love a timely fireball or two, the old-school magic-user class truly sucked, possibly in every respect.
Heck, even in online video games like EQ or WoW casters suck at lower levels. They get to hold a dagger, staff, etc for a reason! Studying is for wimps. I mean, a warrior could train just as hard in some school but he ain't gonna get XP either... It's just the way the system works.
You know... I gotta admit that killing orcs just for fun and XP was a pretty common undertaking. I mean, they're annoying, smelly, ugly, and easy to kill in large numbers at some point so why not? Especially, since one of the following is usually true A) the DM expected you to kill them so he'll just arrange for them to attack you now because someone coughed or later when you're asleep, B) some stupid paladin in the group decides he thought he saw a human bone in the soup the orcs were cooking and charges off, or C) the thief though they wouldn't miss a little gem and gold so decided to enrich himself...
Serious solid groups of friends offer an entirely different playing experience than random collections of role-playing characters you just met. College AD&D games were often disasters waiting to happen which people would look forward to eagerly because they were a lot of fun as people tried to play all sorts of crazy characters.
The very early days of EQ were the best. Before hard core gamers out to just beat the game (I became one of these) became the norm, you had lots of casual role-playing individuals speaking in character and stuff. Ogre/troll limited vocabularies and a marked desire to just bash stuff when in doubt were particularly funny when dealing with high elves and tree huggers...
about the untruthfulness of this article.
..any of you are talking about
Then you have successfully avoided a massive time sink. Thank the preferred diety of your particular pantheon. Did you dodge the video game bullet too?
______________________________
"Those who expect to reap the blessings of freedom must, like men, undergo the fatigue of supporting it."
-Thomas Paine: The American Crisis, No. 4, 1777
We used to call that being a pudchar.
--
Gone 2500 years, still not PC.
R.I.P. Gygax, and thanks for the fond memories.
But I understand enough to think that calling Gary the "Michael Bay" of RPG's is really, really, really stupid.
Can someone explain the diary's title?
No one of good character leaves behind a wasted life - John McCain
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"If we want to take this party back, and I think we can someday, let’s get to work." – Barry Goldwater
There's nothing wrong with getting together with some other guys and playing D&D. By the same token, there's nothing wrong with choosing to spend that time in company of a woman, either. It's a choice we make.
...cheap cigar, beat-up car, nice guitar.....
Ars Technica unloaded on Sofge as well
Not bad for them, as they usually don't agree with us on much of anything, but we'll take it.
"No matter how much lipstick you put on the taxation pig, it's still a pig... and it's currently snout-down in your wallet." - Michael Fisk
Years ago, I had a lot of fun playing RPGs like D&D, Cars Wars, and Vilians & Vigilantees. So while I appreciate Neil Stevens's zeal to protect the legacy of Gary Gygax, calling it a "Truth Holocaust" is going too far.
"Austere, intolerant, well-armed, and blood-thirsty, in their own regions the Wahhabis are a distinct factor which must be taken into account" - Winston Churchill, 1921
It's a play on the title of the Slate article I'm picking at.
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"If we want to take this party back, and I think we can someday, let’s get to work." – Barry Goldwater
Now I understand. Thanks.
"Austere, intolerant, well-armed, and blood-thirsty, in their own regions the Wahhabis are a distinct factor which must be taken into account" - Winston Churchill, 1921
Of course Neil would be a Dungeons and Dragons player. He definitely has the juvenile personality traits that these losers all seem to have.
No, playing Dungeons and Dragons for hours on end is not a healthy hobby for individuals to have. Have you ever met someone who\'s into these games?
The stereotypes are almost always dead on. Man-children living in their parents\'s basement with absolutely no social skills or career ambition.
I mean, I just wrote the article. You read it, then took the time to reply to it.
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"If we want to take this party back, and I think we can someday, let’s get to work." – Barry Goldwater
Clearly you've contemplated this topic for quite awhile, since you wax so eloquent with it. Or maybe you're just that brilliant.
Kill the terrorists
Protect the borders
Punch the hippies -- Frank J
...this was not the time for you to burn out. You should have waited for Pennsylvania, the better to get more crossover votes for Hillary.
Tsk, tsk, tsk.
The Fuzzy Puppy of the VRWC. I've been usurped!
From my group (middle/high school) all but one of us were multiple letter winners in sports (ie not band). All of us have 4 year or higher degrees. Most of us are married (and have kids). We all have good jobs (ie nobody still lives at home or works in retail). And two of my group served their county (one was in the Marines and another is still a Green Beret).
and fell in with the art crowd after high school but somehow I never got into D&D at any point. I did get the "Star Wars Roleplaying Game" book and companion sourcebook but I never got the game pieces. I was more interested in the expanded backstories in the texts.
Sofge represents that oddest of critter - the elitist nerd.
I acknowledge, as a 28-year player of D&D in its many incarnations, that my hobby appeals to a limited fan base. When folks like Sofge get on their high-horse about "collaborative thought experiments" I put him in the same group that appreciates THAC0 because it makes the game harder to understand. If we're going to willingly occupy a somewhat obscure portion of the pop culture spectrum, apparently we must at least try and make it exclusive. It's trying to turn being a social outcast into being a clique when, in the final analysis, you're neither - you're just some folks hanging out and playing games.
Steve Jackson may have a keener grasp of how to make intuitive mechanics (though that's a whole different debate) but everyone knows Dungeons and Dragons and that's no accident. D&D taps into stories that we all know, almost intuitively, whether that's Lord of the Rings or Morte d'Arthur. Besides, GURPS still sounds like a bodily function.
I want everyone to play D&D, from the math nerds to the football players and I want them all to play it in their own way - be that high drama or hacking through Orcs with nary a concern for their socio-economic tier. As an RPG, it's very much a GIGO kind of experience - if your game sucks, check for operator error first. I love D&D, but, jeez-o-pete Erik, it's still a game.
When all else fails, simply revel in the absurdity of it all.
But typical edict is that you don't denounce or ridicule a man fresh in his grave for a lack of perfection, nor do you recite a list of his failures.
Obituaries written by liberals seem to no longer feel the need to follow this rule (as evidenced by all the Buckley obits crowing about the death of his fusionism philosophy).
I must admit I found the horror felt by the writer about the "hobgoblin Holocaust" promoted by D&D to be rather ammusing.
No doubt this explains why terrorist rights have to be guarded so ferociously. Those D&D brainwashed thugs think we ought to just slit the throats of terrorists, instead of focusing on the good things in life.
Is that what we are talking about?
“Republicans believe every day is the Fourth of July, but the Democrats believe every day is April 15.”
-Ronald Reagan
It is beyond reproach to criticize someone when they die, unless they fully deserve it (i.e., the guy is a terrible person). Inventing a fantasy game, however violent you think it is, does not qualify.
However, I guess it was only a matter of time that liberals attacked on D&D for being too warlike. This may be because most gamers I knew were conservative (like me) or libertarian. Or it may be because these critics are idiots.
BTW, the so-called "hack and slash" campaigns that this guy references were the type of campaigns I liked to play in late elementary school. I quickly grew bored with them, however, and my friends and I began to insist on more plots and storylines. Apparently, this guy never grew up.
______________________________
"Those who expect to reap the blessings of freedom must, like men, undergo the fatigue of supporting it."
-Thomas Paine: The American Crisis, No. 4, 1777
Typo king strikes again
______________________________
"Those who expect to reap the blessings of freedom must, like men, undergo the fatigue of supporting it."
-Thomas Paine: The American Crisis, No. 4, 1777
...with friends, having to plan strategies and otherwise use our imagination. I started in 1978 or 1979, and they only had the Four Books (and you really only needed three, the Player's Handbook, the Monster Manual, and the Dungeon Master's Guide)(The book describing gods and mythos we never used. Ever). I was eleven or twelve. Girls weren't in the picture yet. So we weren't misdirecting our energies that much. And it was a whole hell of a lot better than TV (13 channels, and the occasional UHF station (if any of you even remember UHF and VHF), and we didn't miss much TV either. We played the games after we spent all day outside doing stuff like playing baseball, or even fishing. So we didn't miss many athletic activities there either. Jesus, had Space Invaders even come out yet? We weren't even playing the old quarter-pumpers at the time.
The books, pizza delivery, an overactive imagination, and a set of the polyhedric dice were all we needed to have fun. Anywhere from four, up to twelve people playing at once. On occasion there were girls there, too. I played these games up through undergraduate school. By that time, 1988, 25-cent and 50-cent video games had taken their pound of flesh from the American psyche. It was never boring to us, and when we got tired, we gave it up for the evening. That was rarely before 1 AM.
All of the probability calculations that were originally done by hand and by dice (using combat tables) were now being done by programs that were written by people with computer skills, and it's no coincidence that they were the ones playing D&D. Soon, all the tedium of calculating was thrown over to computers, and voila!, enter video games. Within a decade, people rarely gathered for such events, and now the group dynamic was completely converted to travelling to the video game parlor together, to play
The imagination and work to play these games are still there. They are simply pre-packaged. Nothing says we can't at any time invoke the use of our own imaginations again. So I don't worry about the degradation of Society because of the evolution of gaming.
What Gygax did was help bring to the fore the concept of an "open game", requiring intensive participation from the players, held together by a very limited framework (based on Tolkien's work in the D&D case), but completely expansive in its range.
This was the departure from the "board game", which was beset with finite player sets, an extremely well-defined, closed framework of rules, and little if any capacity for achievements to be carried into the next round of play.
Maybe that is what might have been said of Gygax after the news of his death, rather than what this frustrated ass monkey had to say about the man.
WE got it, and Sofge didn't, apparently. In fact, I'd be willing to bet he doesn't get other things, too, which may be the penultimate source of this man's frustration. Well, Dr. Sofge, I say unto you "Physician, heal thyself!".
You can read all about Gygax's real and diabolical agenda here. Personally, I didn't learn how to cast *real* spells until I was a ninth level Paladin, so I question some of the link's accuracy, but your mileage may vary.
Yes, the great E.G.G. wasn't perfect. And neither has any version of D&D. But after many gaps, many flirtations with other systems and genres, I find that I'm still playing D&D regularly 30 years later. And quite frankly, without the original, the gaming industry, both paper and computer, would be a very different thing today. I even suspect that the rise of the fantasy genre in fiction and on the screen today can be traced in large part to the advent of D&D.
So complaining about his faults, and D&D's faults seems a bit like sour grapes to me. I could do so myself, but there's no denying Gygax (and Dave Arneson - can't forget him either...) had a major impact on the world - and not just those who have played D&D.
So here's to E. Gary Gygax, whose work directly or indirectly resulted in many many hours of enjoyment for millions. Thanks.

And there *IS* a problem with experience points...
The problem has to do with how they are achieved.
Let's say you are a mage and you lock yourself in a tower, devoting your study of evocation.
After a couple dozen years of this, you'd think you might be able to cast something pretty cool, right?
Nope, not how it works in this universe. You become a better mage by casting your one spell (flaming hands! Well, I'm done for the session... anyone want anything from the fridge?) and then getting your xp high enough.
And that ain't right.
Man is free at the moment he wishes to be. --Voltaire